You are seeing this message because your Web browser does not support basic Web standards. Find out more about why this message is appearing and what you can do to make your experience on this site better.


Advertisement

ABOUT ARCHIVES
Advanced Search

Welcome   | My Account | E-mail Alerts | RSS | Access Rights | Sign In


  Vol. 162 No. 9, September 2008 TABLE OF CONTENTS
  Online Only
 •  Online First Table of
Contents
  Editorial
 •Online Features
 This Article
 •Full text
 •PDF
 • Reply to article
 •Send to a friend
 • Save in My Folder
 •Save to citation manager
 •Permissions
 Citing Articles
 •Citation map
 •Citing articles on HighWire
 •Citing articles on Web of Science (12)
 •Contact me when this article is cited
 Related Content
 •Related article
 •Similar articles in this journal
 Topic Collections
 •Pediatrics
 •Pediatrics, Other
 •Public Health
 •Exercise
 •Obesity
 •Alert me on articles by topic
 Social Bookmarking
  Add to CiteULike Add to Connotea Add to Delicious Add to Digg Add to Facebook Add to Reddit Add to Technorati Add to Twitter What's this?

Physically Active Video Gaming

An Effective Strategy for Obesity Prevention?

Russell R. Pate, PhD

Arch Pediatr Adolesc Med. 2008;162(9):895-896.

Since this article does not have an abstract, we have provided the first 150 words of the full text and any section headings.

The findings by Mellecker and McManus1 are predictable. It is hardly surprising that children expend energy at a higher rate when they are moving than when they are sedentary. There is no reason to think that this fundamental principle of exercise physiology would not apply during video game playing, just as it does during performance of myriad other activities. Nonetheless, their study may help to launch a line of research that ultimately will enable us to address one of the true public health crises of the 21st century.

It is clear that our society has experienced an entertainment revolution. In 1950 there were no personal computers, no video games, no Internet, and no cellular phones, and most homes did not have televisions. Today these electronic forms of entertainment are embedded in our culture, and they are drawing our children away from pursuits that involve health-promoting physical . . . [Full Text of this Article]

AUTHOR INFORMATION



Add to CiteULike CiteULike   Add to Connotea Connotea   Add to Delicious Delicious   Add to Digg Digg   Add to Facebook Facebook   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter     What's this?

RELATED ARTICLE

Energy Expenditure and Cardiovascular Responses to Seated and Active Gaming in Children
Robin R. Mellecker and Alison M. McManus
Arch Pediatr Adolesc Med. 2008;162(9):886-891.
ABSTRACT | FULL TEXT  


THIS ARTICLE HAS BEEN CITED BY OTHER ARTICLES

Children, Adolescents, Obesity, and the Media
Council on Communications and Media
Pediatrics 2011;128:201-208.
ABSTRACT | FULL TEXT  

The Power of Play: Innovations in Getting Active Summit 2011: A Science Panel Proceedings Report From the American Heart Association
Lieberman et al.
Circulation 2011;123:2507-2516.
ABSTRACT | FULL TEXT  

Active Video Games to Promote Physical Activity in Children and Youth: A Systematic Review
Biddiss and Irwin
Arch Pediatr Adolesc Med 2010;164:664-672.
ABSTRACT | FULL TEXT  

Can Exergaming Contribute to Improving Physical Activity Levels and Health Outcomes in Children?
Daley
Pediatrics 2009;124:763-771.
ABSTRACT | FULL TEXT  





HOME | CURRENT ISSUE | PAST ISSUES | TOPIC COLLECTIONS | CME | PHYSICIAN JOBS | SUBMIT | SUBSCRIBE | HELP
CONDITIONS OF USE | PRIVACY POLICY | CONTACT US | SITE MAP
 
© 2008 American Medical Association. All Rights Reserved.