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  Vol. 162 No. 9, September 2008 TABLE OF CONTENTS
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Physically Active Video Gaming

An Effective Strategy for Obesity Prevention?

Russell R. Pate, PhD

Arch Pediatr Adolesc Med. 2008;162(9):895-896.

Since this article does not have an abstract, we have provided the first 150 words of the full text and any section headings.

The findings by Mellecker and McManus1 are predictable. It is hardly surprising that children expend energy at a higher rate when they are moving than when they are sedentary. There is no reason to think that this fundamental principle of exercise physiology would not apply during video game playing, just as it does during performance of myriad other activities. Nonetheless, their study may help to launch a line of research that ultimately will enable us to address one of the true public health crises of the 21st century.

It is clear that our society has experienced an entertainment revolution. In 1950 there were no personal computers, no video games, no Internet, and no cellular phones, and most homes did not have televisions. Today these electronic forms of entertainment are embedded in our culture, and they are drawing our children away from pursuits that involve health-promoting physical . . . [Full Text of this Article]

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RELATED ARTICLE

Energy Expenditure and Cardiovascular Responses to Seated and Active Gaming in Children
Robin R. Mellecker and Alison M. McManus
Arch Pediatr Adolesc Med. 2008;162(9):886-891.
ABSTRACT | FULL TEXT  


THIS ARTICLE HAS BEEN CITED BY OTHER ARTICLES

Can Exergaming Contribute to Improving Physical Activity Levels and Health Outcomes in Children?
Daley
Pediatrics 2009;124:763-771.
ABSTRACT | FULL TEXT  





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